The campaign was rather flat story-wise, but I did enjoy the expansion of the Predator culture, and slashing Aliens never gets old especially since there's many trophy kills and normal strikes to choose from. The single-claw approach along with the updated sound effects almost makes for a different creature, and therefore doesn't leave you feeling like your controlling a Predator, which overall is rather disappointing. The sound bites were arguably the biggest disappointment about playing as the Predator, because literally all the sounds the Pred makes have been re-recorded, leaving the player with no famous roar, or screech but instead a mutated horse which doesn't in the slightest sound anything like a Predator should. Now it's not all bad, as a matter of a fact, some of the concepts are actually quite interesting, like for example the ability to jump across long distance, from platform to platform, and the fact that the disc actually requires skill to eliminate your opponent unlike it's predecessor which featured a lock-on tracker system allowing killing Humans and Aliens to be far to easy. Predator - The game developers were clearly inspired by the settings and ideas AVP (2004) helped established, which is why much of it's design in this game resembles those from the actual film, which in IMO was a bad route take.
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